Redfall screenshots7/24/2023 ![]() ![]() Prefer taking a sneaky approach? Jacob has a cloaking device that can keep him hidden from nearby enemies, whilst his raven can glide ahead and mark any enemies in his path. She really feels like the star of the show, whilst the telekinetic elevator NEVER stopped feeling fun to use throughout the whole game. My pick of the bunch was Layla, who can summon a telekinetic elevator to help her reach high spots and a telekinetic umbrella to protect her from incoming attacks (as well as call upon her ‘vampire ex-boyfriend’ to give a helping hand in the midst of combat). With an expansive world to explore throughout the adventure, you certainly won’t tire of discovering everything it has to offer.Įach of the playable characters bring something cool to the experience too, with their unique abilities setting them apart from one another outside all of the shooting. There are plenty of distinct areas to uncover that bring with them their own unique sights and vampiric problems to deal with, with the whole ‘suburban town taken over by a monstrous threat’ trope fully embraced with some creatively creepy environmental design. It’s a familiar loop that players would have seen plenty of times before, with not much done in the open-world design to really differentiate it all that much from titles that have come before it.īut that’s not really a problem, especially since the town itself is SO cool to explore. Players will navigate the eerie town, take down plenty of baddies (typically made up of cultists who worship the vampires or the monstrous creatures themselves), complete an array of activities made up of main quests and side missions, and grab new gear to keep up with the ever-growing threat. When it comes to gameplay, Redfall plays like a lot of other open-world first-person shooters. “There are plenty of distinct areas to uncover that bring with them their own unique sights and vampiric problems to deal with, with the whole ‘suburban town taken over by a monstrous threat’ trope fully embraced with some creatively creepy environmental design.” The narrative certainly has its exciting moments, but it also has plenty of dull ones that bog it down. The playable protagonists are at least a bit more quirky and charming, but with little in the way of meaningful interactions to share with others during your time playing the game, it never feels like they’re fully explored. The characters you meet along the way aren’t really all that interesting, whilst the use of still images for some cutscenes really hurt the cinematic presentation. Whilst encounters with the Vampire Gods that lead the horde are enthralling, everything in-between lacked the impact to keep me fully invested. It’s a shame then that the narrative pacing is a little off. Those who take the time to explore the nooks and crannies of the world will find plenty to discover, and for the most part it’s all worthwhile. It does a good job of showing off just how brutal the vampires can be across its environmental storytelling, whilst there’s plenty of snippets of lore to be found that enrich the experience and help you learn more about what exactly is going on. The vampire threat genuinely feels foreboding and like they could easily wipe you out, whilst the dark and grisly atmosphere really kept me on edge during my time playing. ![]() I loved the premise of Redfall, with the game’s chaotic vibe feeling like it has been lifted straight from Buffy the Vampire Slayer (which is one of my favourite TV shows of all time). With escape not really an option, it’s up to you to try and take the vampires down, all whilst finding out more about their origin and what their plans are beyond the town. The game takes place in the town of Redfall, with players taking on the role of one of four characters who find themselves trapped after a horde of vampires take over, block out the sun, and decimate the civilians who are unlucky enough to get caught. I disagree with Redfall being released in its current state and it’s clear that the team at Arkane Austin hit a few issues during development, but I wouldn’t completely write it off just yet – especially since there is something enjoyable hidden behind all of the bugs. However, behind those problems is also a game that can genuinely be a ton of fun to play. And you know what? A lot of those criticisms are completely fair, with it clear the game needed a bit more work before release. Billed as one of the big first-party releases coming to the Xbox this year, the launch has seen criticism towards its iffy gameplay and glitchy presentation that sees bugs aplenty throughout the game’s open world. You might have read a lot about Redfall over the last couple of weeks, and chances are, it hasn’t been positive. ![]()
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